AI Comp

Green Father Moonlight Bounty Adventure

Tier A+ / Difficulty 4.5

Green Father Moonlight Bounty Adventure
A+

Green Father Moonlight Bounty Adventure

This is a late-game management composition built around three 5-cost legendary champions. Ivern's Green Father trait continuously nurtures s

Positioning

Switch between final board, transition boards and variants.

Comp analysis

Core idea and suitable matchups.

This is a late-game management composition built around three 5-cost legendary champions. Ivern's Green Father trait continuously nurtures seeds to empower the board; Larune's Moonlight Goddess can change moon phases with her skill cycle to provide buffs and debuffs for the team; Draven's Bounty Hunter keeps snowballing through bounty warrants. The Eclipse Knight and Mage dual systems provide high bonuses to damage output, while Guardians form a solid frontline. In terms of positioning, tanks go up front and carries spread across the backline, using Larune's long-range casting and Draven's targeted executes to form a multi-dimensional firepower network. Once completed, this composition has an extremely high ceiling, but requires stable economy and health management.

Core champions and items

Prioritizes carries and fully itemized key units.

德莱文Main carry德莱文5Main carry
拉露恩Main carry拉露恩5Main carry
黛安娜黛安娜3Key unit

Game plan

Tempo, rolling, leveling and transition notes.

Item DistributionMain carry Draven: Infinity Edge, Last Whisper, and Bloodthirster, providing crit, penetration, and sustain; magic carry Larune: Spear of Shojin, Jeweled Gauntlet, and Archangel's Staff, speeding up skill rotation and boosting burst; main tank Diana: Gargoyle Stoneplate, Warmog's Armor, and Dragon's Claw, standing in the frontline to soak damage.Lineup StrengthsThe five 5-cost champions have extremely high quality, with single-card power exceeding the curve in the late game; Ivern the Green Father can permanently cultivate tiles, Larune's moon-phase switching provides sustained buffs, and Draven's bounty warrants bring extra economy and item snowballs; Eclipse Knight and Mage stack with each other, and magic and physical dual-core damage are balanced, making it hard to be countered by a single resistance.Lineup WeaknessesIt relies heavily on 5-cost cards in the early game, forms slowly, and can easily get bled out by reroll comps in the mid game; without a high-star frontline, tankiness depends on Diana and Fiddlesticks, and it can quickly collapse against burst lineups; economic pressure is high, and if rolls go poorly, you can easily end up 7th or 8th.Early Transition StrategyIn the early game, prioritize low-cost cards related to Guardian, Mage, and Eclipse (such as Ornn, Karma, Veigar) as temporary units, and keep your health healthy. You can pair any frontline + backline damage setup; give items to blue-cost units like Twisted Fate or Taliyah first as temporary holders, ensuring win streaks or limiting lose-streak interest.Lineup ManagementRush to level 8 and roll, prioritizing any one of Ivern, Larune, or Draven to establish a foundation; when health and gold allow, go to 9 to complete Ornn/Fiddlesticks and chase 2-star 5-costs. Do not roll before Stage 3; in Stage 4, decide whether to lightly roll to preserve health based on HP; in Stage 5, heavy roll for core units. Economy augments or Draven's bounty can speed up formation.Alternative OptionsIf Larune/Draven don't show up, you can temporarily use Ahri/Cassiopeia to fill the Mage slot, and use Aphelios as the physical main carry; if Ivern is missing, run any Summoner as a stopgap; if Guardian cards are too scarce, you can replace Ornn with Leona/Shen, but be careful to keep 2 Guardian active.