Augments

Augments

Search augments by tier, keyword and comp fit.

Stellar Combo
Stellar ComboSilver
Gain an Aatrox. Your strongest Aatrox becomes an Attack Fighter with an ability that swaps between three different strikes.
Shieldmaiden
ShieldmaidenSilver
Gain a Leona. Your strongest Leona becomes an Attack Fighter that dashes through enemies to deal physical damage, stunning the first target hit.
Bonk!
Bonk!Silver
Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill.
Termeepnal Velocity
Termeepnal VelocitySilver
Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target.
Find Your Center
Find Your CenterSilver
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
Rolling For Days I
Rolling For Days ISilver
Gain 10 free Shop rerolls.
One Two Three
One Two ThreeSilver
Gain 1 1-cost champion, 1 2-cost champion, and 1 3-cost champion.
One, Two, Five!
One, Two, Five!Silver
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Yasuo's Golden Hex
Yasuo's Golden HexSilver
Paint a Golden Hex. The unit in the hex gains 250 health, 25% attack speed, and drops 1 gold on kill.
Slice of Life
Slice of LifeSilver
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Latent Forge
Latent ForgeSilver
After 8 player combats, gain an Artifact anvil.
Dummify
DummifySilver
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion.
Charge Transfer I
Charge Transfer ISilver
Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.
Risky Moves
Risky MovesSilver
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Lineup
LineupSilver
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
Missed Connections
Missed ConnectionsSilver
Gain a copy of each 1-cost champion.
On a Roll
On a RollSilver
Whenever you star up a champion that you fielded last combat, gain 1 free Shop rerolls. Gain 6 gold.
Lunch Money
Lunch MoneySilver
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Kick Start
Kick StartSilver
Gain a random 2-star 2-cost champion and 1 gold.
Twin Guardians
Twin GuardiansSilver
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 35 Armor, and 35 Magic Resist.
Recombobulator
RecombobulatorSilver
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
Late Game Specialist
Late Game SpecialistSilver
When you reach Level 9, gain 36 gold.
Team Building
Team BuildingSilver
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
Second Wind
Second WindSilver
After 10 seconds of combat, your team heals 40% of their missing Health.
Small Grab Bag
Small Grab BagSilver
Gain 2 random item components.
Tiny Titans
Tiny TitansSilver
Increase your current and max player health by 20.
Size Matters
Size MattersSilver
Gain a Giant's Belt. After a champion starts combat with more than 3600 max Health, gain a Warmog's Armor.
Survivor
SurvivorSilver
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
Makeshift Armor I
Makeshift Armor ISilver
Allies without items equipped gain 30 Armor and Magic Resist.
AFK
AFKSilver
You cannot perform actions for the next 3 rounds. Afterwards, gain 17 gold.
Augmented Power
Augmented PowerSilver
Your next augment is one tier higher.
Extra Buckles
Extra BucklesSilver
Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more.
Current version disabled.
Backup Bows
Backup BowsSilver
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.
Flowing Tears
Flowing TearsSilver
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.
Critical Success
Critical SuccessSilver
Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.
Continuous Conjuration
Continuous ConjurationSilver
Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more.
Carve a Path
Carve a PathSilver
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.
Feeling Lucky
Feeling LuckySilver
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
Group Hug I
Group Hug ISilver
Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks.
Boxing Lessons
Boxing LessonsSilver
Your team gains 30 Health for each ally that starts combat in the front row.
Climb The Ladder I
Climb The Ladder ISilver
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Best Friends I
Best Friends ISilver
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
Good For Something I
Good For Something ISilver
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
Healing Orbs I
Healing Orbs ISilver
When an enemy dies, the nearest ally is healed for 220.
Exiles I
Exiles ISilver
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
Caretaker's Ally
Caretaker's AllySilver
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Pandora's Items
Pandora's ItemsSilver
Round start: items on your bench are randomized.
Gain 1 random component.
Glass Cannon I
Glass Cannon ISilver
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Electrocharge I
Electrocharge ISilver
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Band of Thieves
Band of ThievesSilver
Gain 1 Thief's Gloves.
Crafted Crafting
Crafted CraftingSilver
Whenever you craft a completed item, gain 2 rerolls.
Patience is a Virtue
Patience is a VirtueSilver
Gain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round.
Stand United
Stand UnitedSilver
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Corrosion
CorrosionSilver
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Branching Out
Branching OutSilver
Gain a random Emblem.
Branching Out+
Branching Out+Silver
Gain a random Emblem and a Reforger.
Item Grab Bag
Item Grab BagSilver
Gain 1 random completed item.
Cognitive Tax
Cognitive TaxSilver
Gain 8 gold and 1 XP.
Cognitive Tax+
Cognitive Tax+Silver
Gain 12 gold and 3 XP.
Slightly Magic Roll
Slightly Magic RollSilver
Roll a die. Gain rewards based on the number rolled.
Expedition
ExpeditionSilver
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
Partial Ascension
Partial AscensionSilver
After 12 seconds of combat, your team gains 20% Damage Amp.
Restart Mission
Restart MissionSilver
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
Silver Spoon
Silver SpoonSilver
Gain 10 XP.
Focused Fire
Focused FireSilver
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
Teaming Up
Teaming UpSilver
Gain 1 random component and 2 random 3-cost champions.
The Tower
The TowerSilver
Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
Iron Assets
Iron AssetsSilver
Gain a component anvil and 3 gold.
Vampiric Vitality I
Vampiric Vitality ISilver
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.
Forge a Friend
Forge a FriendSilver
The next 1-cost champion you buy is 3-star. Gain 2 gold.