AI Comp
Mech Pilot Dual-Core Oracle
Tier A- / Difficulty 3.5

A-
Mech Pilot Dual-Core Oracle
The comp centers around 3 Mech Pilots, combined with Oracle, Berserker, Brawler, Vagabond, and Spellslinger, forming a dual-core damage syst
Positioning
Switch between final board, transition boards and variants.
Comp analysis
Core idea and suitable matchups.
The comp centers around 3 Mech Pilots, combined with Oracle, Berserker, Brawler, Vagabond, and Spellslinger, forming a dual-core damage system. Aurelion Sol and Yi are the main carries, providing high burst and sustained combat capability. The Super Mech transforms into its ultimate form with extremely high tankiness, partnering with Gragas to absorb damage. Bard and Zoe provide mana regeneration and crowd control. The overall positioning is spread out, with clear front and back lines, balancing damage and survivability.
Core champions and items
Prioritizes carries and fully itemized key units.
Game plan
Tempo, rolling, leveling and transition notes.
Item DistributionMain carry Aurelion Sol: Archangel's Staff (stacks AP every 5 seconds), Jeweled Gauntlet (skill crit), Spear of Shojin (mana on basic attack). Secondary carry Yi: Infinity Edge (crit & skill crit), Titan's Resolve (stacking resistances), Hand of Justice (damage & sustain). Main tank Super Mech: Warmog's Armor (massive HP), Gargoyle Stoneplate (stacking resistances), Bramble Vest (reflect & crit reduction). No items assigned to other champions.StrengthsAfter transforming, Mech Pilots gain 40% health and upgrade their skills, instantly turning the Super Mech into a super tank; Aurelion Sol and Yi's dual-core damage complement each other, with Urgot and Gragas in the front line sharing damage; Oracle trait provides mana regen, Bard and Zoe accelerate skill cycles; Spellslinger items (like Drone Uplink, etc.) can boost overall damage.WeaknessesOnly 2 Brawler trait level, front line tankiness relies on Super Mech transformation; if focused or crowd-controlled, it may die easily; many 4-cost and 5-cost units, slow to complete, may be suppressed by reroll comps in mid-game; lacks AoE healing and shields, squishy backline can be burst down by high-damage AoE comps.Early Game TransitionUse low-cost Brawlers (Leona, Cho'Gath) with backline Oracles (Zoe, Viktor) to hold items; prioritize building Archangel's Staff and Titan's Resolve for item holders; start holding Mech Pilot team units in Stage 3, stabilize HP with 2-star low-cost units; at 4-1, level to 7, find Aurelion Sol and Super Mech to form initial combat power.Comp ManagementEarly game: no rolling, take lose streak or win streak to save gold; at 4-1, level to 7 and roll a bit for key 4-cost units, building 3 Mech Pilots + 2 Brawlers + 2 Oracles + 2 Vagabonds; save gold to level to 8, add Bard and Yi, aim for 2-star Aurelion Sol and Yi; later, level to 9 can add strong single units like Fiora (Berserker + Brawler) or Sett.AlternativesIf Aurelion Sol keeps missing 2-star, use Viktor as main carry instead, transfer AP items to Viktor; if Yi is contested, use Akali (Berserker + Star Guardian) as secondary carry; front line Super Mech can be swapped for Rammus (Fortress Warden + Wood Element) for more tankiness; Bard can be replaced by Kindred (Oracle can change to Mordekaiser), but will lose some mana regen.









