AI Comp

Mecha Oracle Psychic

Tier A- / Difficulty 3.5

Mecha Oracle Psychic
A-

Mecha Oracle Psychic

The composition uses three Mecha Prime (Aurelion Sol, Super Mech, Urgot) as the core front line, combined with four Oracle (Aurelion Sol, Vi

Positioning

Switch between final board, transition boards and variants.

Comp analysis

Core idea and suitable matchups.

The composition uses three Mecha Prime (Aurelion Sol, Super Mech, Urgot) as the core front line, combined with four Oracle (Aurelion Sol, Viktor, Zoe, Mordekaiser) to provide mana regeneration for the whole team, two Psychic Agents (Yi, Viktor) to provide extra items, two Vanguard (Mordekaiser, Leona) to provide shield sustain, and two Arbiter (Zoe, Leona) to activate the decree effect. Positioning: tanks spread in the front line to absorb damage, backline carries spread out to avoid focus fire. The overall balance of tankiness and damage makes it strong in the mid game and stable in the late game.

Core champions and items

Prioritizes carries and fully itemized key units.

易Main carry4Main carry
奥瑞利安·索尔Main carry奥瑞利安·索尔4Main carry
超级机甲超级机甲4Key unit

Game plan

Tempo, rolling, leveling and transition notes.

Item AssignmentMain Carry Aurelion Sol: Archangel's Staff (stacking AP), Jeweled Gauntlet (spell crit), Spear of Shojin (fast mana regen). Secondary Carry Yi: Bloodthirster (sustain & shield), Titan's Resolve (dual resist & damage amp), Hand of Justice (omnivamp & damage bonus). Main Tank Super Mech: Gargoyle Stoneplate (bonus resist when hit), Bramble Vest (reflect & HP), Dragon's Claw (MR & HP regen). Remaining champions do not receive items.StrengthsMecha Prime 3 gives 25% bonus AD/AP; Super Mech front line has very high tankiness; Oracle 4 grants 2 mana per second to all allies and 7 mana per second to Oracle units, enabling extremely fast spell cycles; Psychic Agents 2 provides extra items that significantly boost core damage; Vanguard shields ensure front-line survival; Arbiter 2 gives a flexible and controllable decree effect. Overall, the comp balances control, sustain, and burst.WeaknessesThe comp relies on 4-cost champions (Aurelion Sol, Super Mech, Yi) to come online, making early transition difficult; lacks large AOE CC, leaving the backline vulnerable against assassins or high-burst comps; Psychic Agents is only at 2, so item RNG can lower the floor.Early TransitionPrioritize using Brawlers (e.g., Cho'Gath, Rek'Sai) with Oracle (Zoe, Mordekaiser) to hold items; Leona can be used early for Arbiter. Keep Urgot and Viktor as mid-game cores. Give items to temporary carries (e.g., Archangel's to Zoe). Do not level at 2-1, level to 6 at 3-2 and roll to stabilize HP.GameplanAt 3-2, level to 6 and finish Oracle and Brawler. At 4-1, level to 7 and roll for Aurelion Sol, Super Mech, and Yi. If HP is healthy, level to 8 at 5-1 for the full comp; if behind, stay at 7 and chase 3-star Viktor or Urgot. Remember to save gold for interest. Choose Psychic Agent items based on the situation (recommend Drones/Uplink on Viktor).AlternativesIf Aurelion Sol is slow to appear, use Bard to replace the Oracle slot. If Yi is not coming, use Fiora (5-cost) to replace the Berserker slot. If no Psychic Agent items, can turn the Psychic Agent emblem onto Super Mech for a 4 Psychic Agent comp. Mordekaiser can be swapped for Gragas to activate Brawler 2, but loses the Vanguard trait.