AI Comp

Dark Star Snipers

Tier S- / Difficulty 4.0

Dark Star Snipers
S-

Dark Star Snipers

The core of this comp is 6 Dark Star. The black hole devours low-health enemies, granting all allies 45% bonus Attack Damage and Ability Pow

Positioning

Switch between final board, transition boards and variants.

Comp analysis

Core idea and suitable matchups.

The core of this comp is 6 Dark Star. The black hole devours low-health enemies, granting all allies 45% bonus Attack Damage and Ability Power, leading to massive late-game burst. The front line is anchored by Mordekaiser, Cho'Gath, and Poppy forming a solid defense, while Jhin and Karma deliver devastating damage from the backline, with Bard providing mana regeneration. Positioning requires tanks to stand in the center front, with carries spread across the four corners to avoid being wiped out by AoE.

Core champions and items

Prioritizes carries and fully itemized key units.

烬Main carry5Main carry
卡尔玛Main carry卡尔玛4Main carry
莫德凯撒莫德凯撒2Key unit

Game plan

Tempo, rolling, leveling and transition notes.

Item DistributionCore Carry: Jhin (Infinity Edge, Last Whisper, Deathblade) for extreme physical burst; Karma (Jeweled Gauntlet, Archangel's Staff, Morellonomicon) for spell crits and sustained burn; Main Tank: Mordekaiser (Gargoyle Stoneplate, Warmog's Armor, Thornmail) to absorb damage in the front line.Strengths1. Dark Star (6) black hole execution instantly eliminates low-health enemies, combined with 45% AD/AP bonus for all allies, providing a smooth damage curve.
2. Mystic (Oracle) synergy grants mana regeneration, Bard and Mordekaiser accelerate ability cycling, offering both crowd control and sustain.
3. Sniper synergy amplifies Jhin and Ezreal's ranged damage, hitting harder from afar, with excellent backline cleanup.
4. Multiple 5-cost units (Jhin, Bard) provide explosive late-game power, making the comp hard to counter once completed.Weaknesses1. Difficult early transition; low-cost Dark Star units are weak, requiring other carry synergies to preserve health.
2. High demand for core Jhin and Karma; poor rolling can lead to collapse.
3. Vulnerable to assassins; backline carries can be quickly eliminated if dove, requiring careful repositioning.
4. Lacks group magic resistance shred, potentially insufficient damage against high-MR frontliners.Early Game TransitionUse low-cost Brawlers (Cho'Gath, Rek'Sai) paired with Snipers (Ezreal, Veigar) or Rangers (Talon) to carry early, preserving HP and leveling to 7 as soon as possible. Prioritize Jhin's items (Infinity Edge, Last Whisper) on a temporary carry to secure win streaks.Mid-Late Game StrategyAt 4-1, level to 7 and start rolling for Jhin, Karma, and Mordekaiser to assemble 4 Dark Star plus frontliners. Stabilize HP, then go to 8 for 6 Dark Star, and finally to 9 to add Bard and Poppy for the final comp. If HP is high, you can directly push to 9.Alternative OptionsIf Kai'Sa appears early, she can replace Ezreal as a secondary carry; without Bard, use Zoe (Oracle) as a substitute; for frontliners, Gragas or Maokai can fill in; if items lean toward AP, pivot to Dark Star Mage with Karma as the sole carry, swapping Jhin for Kai'Sa or Veigar.