AI Comp
Phantom Mech Mage
Tier B+ / Difficulty 2.0

B+
Phantom Mech Mage
The lineup is based on 3 Phantom, 3 Mech, and 2 Magician, with sufficient frontline tankiness and stable backline damage. Low-cost units lik
Positioning
Switch between final board, transition boards and variants.
Comp analysis
Core idea and suitable matchups.
The lineup is based on 3 Phantom, 3 Mech, and 2 Magician, with sufficient frontline tankiness and stable backline damage. Low-cost units like Briar, Lissandra, and Veigar are easy to three-star, providing a smooth early transition. Positioning: front-row tanks hold the first line, while back-row mages and marksmen spread across the fourth line for safe damage output.
Core champions and items
Prioritizes carries and fully itemized key units.
Game plan
Tempo, rolling, leveling and transition notes.
Item DistributionCore carry Aurelion Sol recommends Spear of Shojin (faster skill start), Archangel's Staff (stacking AP), and Jeweled Gauntlet (skill crit). Main tank Super Mech equips Warmog's Armor (HP boost), Bramble Vest (physical resist), and Dragon's Claw (magic resist). Other heroes receive no items; economy is used to three-star low-cost units.Strengths- Synergies are simple and clear, easy to complete without complex management.
- Many low-cost units allow early formation with a chance to hit multiple three-stars, making mid-game strong.
- 3 Mech grants 25% AD/AP bonus, 3 Phantom provides Tech Point accumulation, and later you can obtain Phantom items to boost power.
- Aurelion Sol, as a 4-cost core, has a large skill area and benefits from Magician's double cast for considerable damage.Weaknesses- Late game relies on high-cost unit quality; if Aurelion Sol fails to reach 2-star, damage may be lacking.
- Phantom synergy is only at level 3, Tech Point accumulation is slow, and late game item advantage is less noticeable.
- Lacks wide-area crowd control; backline is vulnerable to assassins.Early Transition StrategyStart by prioritizing Rod or Tear, and hold Phantom and Mech low-cost units. At stage 2, field 3 Phantom + 2 Magician (Lissandra, Veigar) to carry early. Give tank items to Illaoi or Super Mech. Both win streaks and lose streaks work for a flexible transition in the early-mid game.Lineup ManagementLevel to 6 at 3-2, roll for 2-star low-cost cores (Lissandra, Veigar, Jinx), and complete the 3 Mech 3 Phantom synergy. Then slow roll above 50 gold interest to chase three-stars (prioritize Lissandra, Veigar, Briar). If you have many three-star low-cost units, level to 7 to add Aurelion Sol; if HP is healthy, you can directly level to 8 to find 2-star Aurelion Sol and Super Mech.Alternatives- If Aurelion Sol is not appearing, temporarily replace with 3-cost Miss Fortune (with Magician) who also benefits from Magician's double cast.
- If frontline tankiness is insufficient, replace Briar with Fiora (5-cost), but this reduces the Phantom count, so adjust synergies accordingly.
- If you have a Spatula item, consider strengthening other synergies, e.g., give Aurelion Sol a Magician emblem (not needed if he already has Magician).
- Many low-cost units allow early formation with a chance to hit multiple three-stars, making mid-game strong.
- 3 Mech grants 25% AD/AP bonus, 3 Phantom provides Tech Point accumulation, and later you can obtain Phantom items to boost power.
- Aurelion Sol, as a 4-cost core, has a large skill area and benefits from Magician's double cast for considerable damage.Weaknesses- Late game relies on high-cost unit quality; if Aurelion Sol fails to reach 2-star, damage may be lacking.
- Phantom synergy is only at level 3, Tech Point accumulation is slow, and late game item advantage is less noticeable.
- Lacks wide-area crowd control; backline is vulnerable to assassins.Early Transition StrategyStart by prioritizing Rod or Tear, and hold Phantom and Mech low-cost units. At stage 2, field 3 Phantom + 2 Magician (Lissandra, Veigar) to carry early. Give tank items to Illaoi or Super Mech. Both win streaks and lose streaks work for a flexible transition in the early-mid game.Lineup ManagementLevel to 6 at 3-2, roll for 2-star low-cost cores (Lissandra, Veigar, Jinx), and complete the 3 Mech 3 Phantom synergy. Then slow roll above 50 gold interest to chase three-stars (prioritize Lissandra, Veigar, Briar). If you have many three-star low-cost units, level to 7 to add Aurelion Sol; if HP is healthy, you can directly level to 8 to find 2-star Aurelion Sol and Super Mech.Alternatives- If Aurelion Sol is not appearing, temporarily replace with 3-cost Miss Fortune (with Magician) who also benefits from Magician's double cast.
- If frontline tankiness is insufficient, replace Briar with Fiora (5-cost), but this reduces the Phantom count, so adjust synergies accordingly.
- If you have a Spatula item, consider strengthening other synergies, e.g., give Aurelion Sol a Magician emblem (not needed if he already has Magician).









