AI Comp

Stellar Snipers

Tier A+ / Difficulty 3.5

Stellar Snipers
A+

Stellar Snipers

The composition centers on Jhin and Xayah as dual carries, leveraging the Sniper trait's high damage amplification and the Woodland tribe's

Positioning

Switch between final board, transition boards and variants.

Comp analysis

Core idea and suitable matchups.

The composition centers on Jhin and Xayah as dual carries, leveraging the Sniper trait's high damage amplification and the Woodland tribe's health/AP bonuses. The frontline with Nunu, Poppy, and Jax provides solid defense. In positioning, ranged carries stay in the back row spread out, while tanks hold the front line to absorb damage. Jhin's Stellar Slayer passive reduces enemy dual resistances, combined with Last Whisper and Infinity Edge for strong kill potential; Xayah uses Runaan's Hurricane to stack attack speed for sustained damage. Overall balance between damage and tankiness, strong late-game HP lock.

Core champions and items

Prioritizes carries and fully itemized key units.

烬Main carry5Main carry
霞Main carry4Main carry
努努和威朗普努努和威朗普4Key unit

Game plan

Tempo, rolling, leveling and transition notes.

Item AllocationMain carry Jhin: Infinity Edge + Last Whisper + Hand of Justice (or Giant Slayer/Edge of Night). Infinity Edge provides skill crit, Last Whisper armor shred, Hand of Justice sustain and bonus damage. Secondary carry Xayah: Guinsoo's Rageblade + Last Whisper + Quicksilver Sash (or Giant Slayer). Rageblade stacks attack speed, Last Whisper shreds armor, Quicksilver Sash grants CC immunity for sustained output. Main tank Nunu: Warmog's Armor + Bramble Vest + Dragon's Claw (or Gargoyle Stoneplate). Warmog for HP, Bramble for reflect, Dragon's Claw for magic resist. No items for remaining units.Strengths① 3 Sniper provides high damage amplification (24% + 3% per hex), combined with Jhin's skill crit and Xayah's sustained damage, threatening backline heavily. ② 3 Woodland grants 2% AP and 100 HP bonus, boosting team survivability and magic damage. ③ 3 Stargazer activates Constellation (random this game), granting extra stats to allies inside the hex, further enhancing overall power. ④ Jhin's passive reduces enemy dual resistances by 10%, stacking with Last Whisper armor shred, making physical damage nearly ignore armor. ⑤ Frontline Poppy, Jax, and Nunu have double Bastion (+16 dual resist) and Wardens shield, providing solid tankiness.Weaknesses① Both main carries Jhin and Xayah are high-cost units, slow to complete; need smooth early-mid transition. ② Vulnerable to high-burst assassins targeting backline, such as Ranger/Challenger comps. ③ High reliance on item quality; missing core items leads to insufficient damage. ④ Stargazer's constellation is random; some constellations (e.g., Medal) provide limited benefits to this comp.Early Transition StrategyUse low-cost Snipers and Woodland units to work. Recommended early comp: Poppy, Veigar, Gnar, Twisted Fate (or Talon) for 2 Woodland + 2 Sniper + 2 Stargazer. Prioritize building Rageblade or Last Whisper to give Gnar/TF for early carry. Try to win streak to preserve HP, or consider lose streak for items. Level to 6 at 3-2, add Jax or Leona for frontline. Aim to level to 7 at 4-1 and roll for Xayah and Nunu, replacing temporary units.Comp ManagementEarly: do not roll, use low-cost units for 2-3 trait synergy. At 3-2, level to 6 and roll a little to improve quality. At 4-1, level to 7 and roll heavily for at least one Xayah and Nunu to stabilize. Then save gold to level to 8 and find Jhin and Samira to complete final comp. If Jhin is not found, use Ezreal or another Sniper as substitute, but strength drops. At 9, consider adding Bard or Rammus to upgrade Woodland to 5 or improve crowd control.Alternative Options① If Samira is not 2-star, replace with Ezreal (triggers 4 Sniper) but lose Cosmic Beat buff. ② Stargazer: replace Jax with Lulu or Talon, but watch frontline durability. ③ Woodland: replace Poppy or Veigar with Fizz or Rammus, but higher cost. ④ If Jhin is unavailable, pivot to pure Sniper comp with Xayah as main carry, adding Corki and other 4-cost Snipers.