AI Comp
Woodland Fates Future Bastion
Tier A+ / Difficulty 4.0

A+
Woodland Fates Future Bastion
The lineup centers on Corki as the core carry and Rammus as the main tank, activating key synergies such as Fates, Bastion, and Woodland. Co
Positioning
Switch between final board, transition boards and variants.
Comp analysis
Core idea and suitable matchups.
The lineup centers on Corki as the core carry and Rammus as the main tank, activating key synergies such as Fates, Bastion, and Woodland. Corki benefits from Sniper and Fates' lucky effects, providing stable damage and high crit rate; Rammus gains double resistances from Bastion and Woodland, making him extremely tanky. In positioning, front-row tanks line up to absorb damage, while back-row ranged carries spread out. Riven acts as a Ranger in the backline to clean up, offering a balanced offense and defense.
Core champions and items
Prioritizes carries and fully itemized key units.
Game plan
Tempo, rolling, leveling and transition notes.
Item DistributionMain carry Corki: Guinsoo's Rageblade (Recurve Bow + Needlessly Large Rod), Infinity Edge (B.F. Sword + Sparring Gloves), Last Whisper (Recurve Bow + Sparring Gloves). Guinsoo stacks attack speed, Infinity Edge + Last Whisper provide crit and armor shred to maximize damage. Main tank Rammus: Warmog's Armor (Giant's Belt + Giant's Belt), Thornmail (Chain Vest + Chain Vest), Gargoyle Stoneplate (Chain Vest + Negatron Cloak). Warmog provides high health, Thornmail reflects damage, Gargoyle increases both resistances. No items are assigned to other champions.Strengths1. Tight synergy connections: Woodland provides health and ability damage, Fates increases ability luck and crit, Bastion provides double resistances, Future Warrior provides attack speed and economy, Sniper and Ranger enhance backline damage. 2. Core carry Corki deals massive damage with Fates and Sniper bonuses, and gains terrifying attack speed after Guinsoo stacks. 3. Rammus as main tank is very durable, forming a solid frontline with Poppy and Pantheon. 4. The lineup activates quickly with many low-cost units easy to three-star, while later stages have high-cost cards to support.Weaknesses1. High item dependency: Corki needs his three core items to deal sufficient damage. 2. Lacks AoE crowd control; vulnerable to assassins or burst comps that can dive the backline. 3. The 8-population lineup has limited late-game ceiling; needs to three-star low-cost units or level to 9 for upgrades.Early Game TransitionEarly game: use 2 Woodland (Poppy + Gnar or Veigar) with 2 Bastion (Poppy + any) to transition, with Twisted Fate or Ezreal holding items. Prioritize building Guinsoo and defensive items to maintain win streak. Level to 6 at 3-2 and start rolling for Corki and Rammus.Gameplay StrategyThis is a mid-speed strategy. Early game: do not roll, save gold and level to 6 at 3-2, then roll a little to find 2-star Corki, Rammus, and Riven, while picking up low-cost units like Poppy and Twisted Fate. Level to 7 at 4-1, add Pantheon and Bel'Veth, and increase quality. If you see many Corkis, consider three-starring him; otherwise, level to 8, add Ezreal, and look to three-star Poppy or Twisted Fate. In late game, if health is healthy, level to 9 for a 5-cost unit (e.g. Bard or Shen) to add crowd control.Alternative OptionsIf you cannot find Corki, you can use Gnar or Samira as the main carry instead, but the power level drops. Pantheon can be replaced by Jax or Ornn, still providing Bastion. Twisted Fate can be replaced by Milio, keeping Fates. Bel'Veth can be replaced by Fizz, but this consumes a Woodland slot and requires adjustment.









