Stellar Combo白銀
Gain an Aatrox. Your strongest Aatrox becomes an Attack Fighter with an ability that swaps between three different strikes.
Shieldmaiden白銀
Gain a Leona. Your strongest Leona becomes an Attack Fighter that dashes through enemies to deal physical damage, stunning the first target hit.
Bonk!白銀
Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill.
Termeepnal Velocity白銀
Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target.
Find Your Center白銀
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
Rolling For Days I白銀
Gain 10 free Shop rerolls.
One Two Three白銀
Gain 2 1-cost champion, 1 2-cost champion, and 1 3-cost champion.
One, Two, Five!白銀
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Yasuo's Golden Hex白銀
Paint a Golden Hex. The unit in the hex gains 250 health, 25% attack speed, and drops 1 gold on kill.
Slice of Life白銀
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Latent Forge白銀
After 8 player combats, gain an Artifact anvil.
Dummify白銀
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion.
Charge Transfer I白銀
Your team gains 7% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.
Risky Moves白銀
Your Tactician loses 20 Health, but after 7 player combats, gain 26 gold.
Lineup白銀
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
Missed Connections白銀
Gain a copy of each 1-cost champion.
On a Roll白銀
Whenever you star up a champion that you fielded last combat, gain 1 free Shop rerolls. Gain 6 gold.
Lunch Money白銀
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Kick Start白銀
Gain a random 2-star 2-cost champion and 1 gold.
Twin Guardians白銀
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 35 Armor, and 35 Magic Resist.
Recombobulator白銀
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
Late Game Specialist白銀
When you reach Level 9, gain 30 gold.
Team Building白銀
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
Second Wind白銀
After 10 seconds of combat, your team heals 40% of their missing Health.
Small Grab Bag白銀
Gain 2 random item components.
Tiny Titans白銀
Increase your current and max player health by 20.
Size Matters白銀
Gain a Giant's Belt. After a champion starts combat with more than 3600 max Health, gain a Warmog's Armor.
Survivor白銀
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
Makeshift Armor I白銀
Allies without items equipped gain 30 Armor and Magic Resist.
AFK白銀
You cannot perform actions for the next 3 rounds. Afterwards, gain 17 gold.
Augmented Power白銀
Your next augment is one tier higher.
Extra Buckles白銀
Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more.
Current version disabled.
Backup Bows白銀
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.
Flowing Tears白銀
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.
Critical Success白銀
Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.
Continuous Conjuration白銀
Gain a Needlessly Large Rod. After your team deals 42000 magic damage, gain 2 more.
Carve a Path白銀
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.
Feeling Lucky白銀
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
Group Hug I白銀
Combat start: Allies grant other adjacent allies 6 Armor and Magic Resist. This effect stacks.
Boxing Lessons白銀
Your team gains 30 Health for each ally that starts combat in the front row.
Climb The Ladder I白銀
Each time an ally dies, allies that share at least one trait with them gain 3.5% Ability Power, 3.5% Attack Damage, 3.5 Armor, and 3.5 Magic Resist.
Best Friends I白銀
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
Good For Something I白銀
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
Healing Orbs I白銀
When an enemy dies, the nearest ally is healed for 250.
Exiles I白銀
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
Caretaker's Ally白銀
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Pandora's Items白銀
Round start: items on your bench are randomized.
Gain 1 random component.
Glass Cannon I白銀
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Electrocharge I白銀
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Band of Thieves白銀
Gain 1 Thief's Gloves.
Crafted Crafting白銀
Whenever you craft a completed item, gain 2 rerolls.
Patience is a Virtue白銀
Gain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round.
Stand United白銀
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Corrosion白銀
Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Branching Out白銀
Gain a random Emblem.
Branching Out+白銀
Gain a random Emblem and a Reforger.
Item Grab Bag白銀
Gain 1 random completed item.
Cognitive Tax白銀
Gain 8 gold and 1 XP.
Cognitive Tax+白銀
Gain 12 gold and 3 XP.
Slightly Magic Roll白銀
Roll a die. Gain rewards based on the number rolled.
Expedition白銀
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
Partial Ascension白銀
After 12 seconds of combat, your team gains 20% Damage Amp.
Restart Mission白銀
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
Silver Spoon白銀
Gain 10 XP.
Focused Fire白銀
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
Teaming Up白銀
Gain 1 random component and 2 random 3-cost champions.
The Tower白銀
Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
Iron Assets白銀
Gain a component anvil and 3 gold.
Vampiric Vitality I白銀
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.
Forge a Friend白銀
The next 1-cost champion you buy is 3-star. Gain 5 gold.